Transforming Healthcare and Education: HTC VIVE's Pioneering Vision for XR and the Metaverse

VIVEPORT, HTC VIVE’s digital marketplace and subscription service, supports the distribution of PCVR apps, games, and immersive videos for its XR headset products across approximately 80 countries.

To expand its storefront ecosystem, HTC established ‘VIVE for Developers,’ a virtual resource hub to guide individuals in creating immersive content. ‘VIVE X,’ an accelerator fund, aids XR startups in scaling and globally distributing immersive content via the VIVEPORT storefront for both enterprise and consumer users.

Pearly Chen, the Head of Business Development & Content Partnerships at VIVEPORT, HTC VIVE, spoke with the World Economic Forum about the rising influence of XR and the Metaverse in enterprises, particularly healthcare.

Chen emphasized the significant role XR plays in healthcare for high-stakes decision-making. She argued that XR, not confined to gaming entertainment, brings added value to practical applications. It enhances healthcare professionals’ 3D visualization capabilities, which are otherwise limited with 2D resources, aiding in decision-making and communication with patients.

Furthermore, Chen highlighted the potential of immersive solutions in the Metaverse to enrich patient experiences and reduce pre-surgery stress. She stated that by immersing doctors and patients into real-time 3D visualizations of anatomy, such as MRI or CT scans, they can comprehend critical health aspects more effectively.

Beyond serious medical procedures, XR can also aid in mental and physical therapy. A variety of XR companies can assist in this domain, distributing tools via digital storefronts like VIVEPORT to improve professional interactions and patient outcomes.

One successful startup highlighted by Chen is Mind VR, which introduces shared VR experiences into senior homes to combat isolation, anxiety, and depression.

Chen also stressed the role of XR as an educational tool. She noted that XR enhances training outcomes across various professional disciplines with high retention rates. From senior teams to education end-users, XR content creation has become relatively straightforward, enabling educators to create immersive learning materials with better outcomes.

Finally, Chen urged that inclusivity should be a key consideration when adopting XR in enterprises, making the technology accessible to a wide range of people.